"His grandmother and I are raising him. I worry about putting him into the public school system. I was a teacher for many years. I’ve seen so much confidence destroyed by the standardized system. Every human is born with natural curiosity. I’ve never seen a child who wasn’t inspired. But once you force someone to do anything, the inspired person is killed. I dropped out of school myself in 7th grade. So I know. I taught a GED course for years, so I’ve seen the end results over and over. I’ve seen so many kids who have complexes and insecurities because they were forced to do something they weren’t ready to do, and then they were blamed when they weren’t able to do it. What we call ‘education’ today is not organic. You can’t take something as complex as the human mind, compartmentalize it, and regiment its development so strictly."
U know how in winter it gets so cold and u think u will never be hot again and in summer it gets so hot u think u will never be cold again I think that is how it is with ur feelings like when u r sad u think u will never be happy and when u r happy u think u will never be sad. But u will be hot again and u will be cold again and u will be sad again but most of all u will be happy again
Various Carloses! From top to bottom:
1. I think everyone’s understanding of Carlos as a character changed dramatically following the casting of Dylan. (Including, Fink and Cranor’s as well, if you ask me.) I know I missed that initial passion where everyone started drawing Carlos with Dylan’s amazing hairstyle, but I still wanted in on the fun.
2. Last summer, when I first started listening to Night Vale, I was always drawing Carlos with a ponytail. Those drawings are ugly and embarrassing to look at now, but sometimes I still miss that hair!
3. Speaking of, what if “perfect hair” referred to facial hair, too, eh? I see a lot of young Carloses, which is totally cool! But we know he has to have enough credentials and experience to lead an entire research team out in the field, so maybe Carlos is that enthusiastic, middle-aged prof that all the students can’t help but have a ridiculous crush on. (C’mon. You know the one I mean.) But he never even notices, of course. He’s too much of a Proper Scientist for those kind of shenanigans anyway.
4. Ok, this one is actually “my” Carlos, but with the Science!Hair cranked to 11. (And the handsome turned up to like, at least 9.) I just wanted to see how BIG I could floof up his hair before it became too absurd.
There are a few constants that I always find in my Carloses, though.
- His hair has to be perfect… which means (to me!) that you just want to run your hands through it and pet it and ruffle it up and finger-comb it and it’s just a drawing why are you so frustrated that you can’t touc-AHEM. Well. He needs to have good hair.
- He wears a lot of silly science t-shirts from WearScience and ThinkGeek (Also, If you know of any shop that sells a GREAT SCOTT! shirt, then tell me because I want one!)
- He has a little furrow between his eyebrows, born of years of study and sciencing. (Cecil particularly loves this little line. Not only does it make Carlos look distinguished, but one of his Boyfriend Duties is to soothe and kiss it away if it ever gets too deep.)
- And, most importantly, he ought to look like the sort of person you really could fall in love with instantly. ♥
this is comical but true in that male protags don’t have any personality so they don’t have to waste time during a one year dev cycle by doing anything more than cut and paste
"Doubled"? What the fuck? Unless they’re gonna give her eight limbs or something how the fuck does the gender of a character "double development efforts"?
Because women and men are animated differently down to body movement alone, facial expressions, as well as having to sculpt, render and program the extra models in the first place. It’s why the asari and the quarians are the only female alien races seen in large numbers in Mass Effect.
Please learn a bit about the mechanics of game creation before you pout and stamp your foot about things you all don’t understand, thanks. Seriously, the more you feminists whine about things like this, the more it becomes obvious none of you have the slightest idea what you are talking about. ”go fuck yourself” and “murder ubisoft” if you want those games so badly :get off your fat asses, study game design, get into the industry like everyone else, instead of sitting there whining whenever you don’t get what you feel you are entitled to handed to you on a golden platter like the spoilt crybabies you are.
HELLO I HAVE A DEGREE IN GAME DESIGN AND ANIMATION AND I’M CALLING BULLSHIT.
Unless you’re going cartoonish levels of difference (see: Dragon Age 2’s male and female walk cycle, which was so bad a mod was immediately made to replace the female walk cycle with the male one) there isn’t that much of a difference between how men and women walk. There is a slight one, but it’s no where near the amount of work that Ubisoft is claiming. Especially because, should they want to cut costs, they could take the rig and animations of Aveline de Grandpré and make tweaks from there. On top of that, everyone walks differently regardless of gender. Some people lean more forward, some people swing their hips more, some people have an odd step to their walk, some stomp, some have delicate footsteps - saying that you can’t animate a woman “due to the differences” should apply to additional characters because no two people will take the same steps the same way. And considering the character would have most of their face covered by a hood, I’m also calling bullshit on the facial animations being that much harder to do. Unless I’ve missed something, jaws all tend to work the same way.
Most characters also all share a common base model that is taken and tweaked! it cuts down significantly on creation time and, shocker of shockers, you can take a base model for a man and alter it to be feminine. Considering they also have a stock of rigs and animations from the online mode and probably have some from every female character that’s ever graced the small screen, they’re not exactly hurting for resources. Big companies keep every asset and if they don’t, then the animations/riggers/modellers usually do so they can cut down time on other projects. It’s not that hard, especially if you’re an industry professional who is paid to do the work and has ten+ years of experience under your belt. Saying otherwise is an absolute insult and shows how little you actually understand about game design and the creative process that goes into it. It’s hard work and it’s filled with tireless hours of wanting to know why Maya won’t fucking cut that one face and why your rig’s head snaps off when you move the arm, but it’s not impossible especially when you are a team of a few hundred people spread across nine studios. That’s incompetence and budget mismanagement if they can’t manage it.
On top of that, the issue is not with the protagonist - it’s in side characters you play with. So, just so you understand the picture here - they have stock character models with stock animations of assassins kicking around due to the online player mode and from another game, they are most likely recycling those same assets for the men, but they can’t be assed to make a singular female, especially when it was planned going in? That’s bullshit.
But since I’m just a recent graduate with no industry experience yet, how about you take a look at what actual professionals are saying about it.
I definitely, one hundred percent want everyone who is complaining to go out and make the game/show/comic they want to see, but it’s pretty fucking sad if one of the largest game companies in the world can’t manage a single playable female with all the assests at their disposal.
THANK YOU anubituf, finally someone who speaks my language ^